October 21, 2024
Chicago 12, Melborne City, USA
Android

Do I Need to Pay Unity for Using Netcode with Self-Hosted Server (No Additional Services)?


I’m developing a multiplayer game using Unity Netcode for GameObjects and plan to host the server on my own machine or a third-party VPS. I don’t intend to use any additional Unity services like Relay, Authentication, Matchmaking, etc. I just want to use Netcode for a simple client-server multiplayer model.

My question is: Are there any costs or fees from Unity associated with this setup, or would I only incur costs from my server provider? I’d like to confirm that using Netcode alone is free when self-hosting without relying on Unity’s extra services.

Thanks in advance.



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