How can I fix GLSS Shading on THREE.js so it shows an accurate day-night cycle on an earth?
I’m working on a 3D Model of the earth for a project, and I am having a problem. Originally, I was using no shading, and added both materials to a group, with THREE.AdditiveBlending. This led to what is seen in the image below, where the lights that show up on the night texture show up