Does LibGDX support Primitive Restarts for Triangle Fans in Mesh Indices?
OpenGL supports the ability to start a new Triangle Strip in an index array by inserting two duplicate indices, (what they call a "degenerate triangle"), like this: GLuint idxs[] = {0, 1, 2, 3, 3, 4, 4, 5, 6, 7}; And it supports a similar ability to start a new Triangle Fan in an index